Biorithm  1.1
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MafiaMiner.h
00001 /**************************************************************************
00002  * Copyright (c) 2007 Clifford Conley Owens III                           *
00003  *                                                                        *
00004  * This file is part of Biorithm.                                         *
00005  *                                                                        *
00006  * Biorithm is free software: you can redistribute it and/or modify       *
00007  * it under the terms of the GNU General Public License as published by   *
00008  * the Free Software Foundation, either version 3 of the License, or      *
00009  * (at your option) any later version.                                    *
00010  *                                                                        *
00011  * Biorithm is distributed in the hope that it will be useful,            *
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of         *
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the          *
00014  * GNU General Public License for more details.                           *
00015  *                                                                        *
00016  * You should have received a copy of the GNU General Public License      *
00017  * along with Biorithm.  If not, see <http://www.gnu.org/licenses/>.      *
00018  *                                                                        *
00019  **************************************************************************/
00020 
00032 #ifndef MAFIAMINER_H
00033 #define MAFIAMINER_H
00034 
00035 // ---------------------------- Internal Headers ---------------------------- //
00036 
00037 #include "ItemSetMap.h"
00038 #include "Miner.h"
00039 
00046 class MafiaMiner: public Miner
00047 {
00048     protected:
00049         // The fraction of the rows that must comprise each bitpattern
00050         float balance;
00051 
00052         // The required number of occurances for each bitpattern
00053         unsigned int bpreq;
00054 
00055         // This is twice the required number of occurances for each bitpattern
00056         // it may seems redundant, but it is nice to not have to compute this
00057         // value, as it is useful in early termination
00058         unsigned int bpreq2;
00059 
00060         // The fraction of bitpatterns that must succeed
00061         float support;
00062 
00063         // The previously mined item sets
00064         ItemSetMap<bool> map;
00065 
00066         // the size of the buffer
00067         unsigned int buffer_size;
00068 
00069         // These three are used for updating the status
00070         double denominator;
00071 
00072         virtual void analyzeHelper();
00073         virtual void createDerivatives(const ItemSet* is,
00074             vector<ItemSet*>& sets);
00075         virtual void analyzeItemSets(vector<ItemSet*>& sets,
00076             unsigned int level);
00077         virtual void analyzeItemSet(ItemSet* is,
00078             const vector<unsigned int>& tallies, unsigned int height,
00079             vector<ItemSet*>& dsets);
00080         virtual void genstatus(const ItemSet* is);
00081 
00082     public:
00083         MafiaMiner(float balance = 0.5, float support = 1.0,
00084             unsigned int buffer_size = 1000);
00085         MafiaMiner(const MafiaMiner& src);
00086         virtual ~MafiaMiner();
00087         virtual MafiaMiner& operator =(const MafiaMiner& rhs);
00088 };
00089 
00090 #endif
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